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Exercisers designed to train users in functional and/or sport movements by means of a virtual game environment, using a computerized unit. These exercisers consist of a computerized unit and a camera that delivers exercise programs in the form of virtual sports or games on a screen and monitors, measures, and analyzes users\' performance, adjusting the pattern of the exercise programs in real time. The monitor screen displays the users\' motions in real time that they can use to adjust their motions by moving their bodies according to the position of the virtual objects on the screen. Virtual reality exercisers are intended to improve cardiovascular endurance, balance, proprioception, flexibility, and agility. They are used mainly in programmed exercises, training, and/or physical therapy and rehabilitation.
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